Obviously I'm very new to the vscode extension business. What is the point of the Window "KontrolSystem: ModuleManager"? Future work or legacy xD? Any hint? Do you plan to add it to the marketplace? I copied to2-syntax to \users\\.vscode\extensions but the extension does not show up in vscode. ok it something I just threw together on the spot and you have to manually copy it to you extensions folder but yes, I'm working on the documentation. After each change you can press the "Reboot" button in the game an everything gets recompiled (or there is an error in the manager) You can just edit the files in the plugin-folder ( BepInEx/plugins/KontrolSystem2/to2) or add new ones using the "main_flight" entry point. A temporary hotkey should be easy to implement But I'll take a look into it and see who other mods have dealt with it. The app-bar is somewhat surprising, I think I'm using the SpaceWarp-API correctly. no plugin to colorize them in vscode for instance. I've found the to2 files but I've never met such a language. I'm really impatient to have some little guideline for how to create new script in it. despite a key shortcut would be a good workaround.īut then the result was excellent. Got the same trouble with lazy orbit mod, sot it's not this mod fault. after a save-load the app button was visible. like many other mods the app is not present in the bar. I'didgot a trouble to open it using the app bar. Requires SpaceWarp 1.3.0 (or later), which in turn also requires UitkForKsp2 Lots of documentation - again, the obvious oneĪ lot of bindings are missing to actually write an autopilot, I was focusing on the orbital math so far but whole idea is that you create your own. Intercept - creates a maneuvering node to intercept the target (only work in the same SOI for now)Įxec_node - executes the next navigation node (very basic) see if it works anywhere else but on my machine)Īt the moment the mod is just shipped with 3 demo scripts:Ĭircularize - creates a maneuvering node to circularize the orbit Obviously this quiet the task, so right now I'm looking for some very brave Kerbonauts to give an initial spin (i.e. This is supposed to be a scripting system (like kOS) to control kontrol everything.
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